"Finances will be introduced to IndyVirtual in much the same way as they're used in Formula Virtual," confirmed series CEO Bradley Downton. "Teams will have to generate all of their own income from race and championship winnings and will all start on a level playing field of absolutely nothing, as drivers can be signed for free prior to the start of the 2017 season. An announcement on signing drivers will come once the teams are all confirmed. The last date for applications will be 30th November 2016." With different teams all running differing numbers of cars, we can exclusively reveal the teams championship will be run slightly differently in that only one car from each team will earn points towards the championship standings. This is to ensure single-car teams are not disadvantaged, but at the same time teams with more cars are still more likely to do better as they have multiple chances at a strong result, as opposed to one which could ultimately yield no points. "The championship is designed so that - in theory - it keeps a fairly level playing field. It may go completely and utterly wrong and need to be re-designed, but the theory works initially in my head," Downton laughed. "Prize money will be awarded per race in the same way as Formula Virtual, and end of season prize money will be distributed the same as well. It may become necessary to make minor alterations to the amounts, but the plan is to use the same figures at present. Driver costings will be similar to Formula Virtual once teams have to start paying for drivers in 2018, in that it will be based on championship performance, however previous performances will also have an effect." With teams ranging from having one car to four however, there will need to be adjustments to certain costings. Downton confirmed the price of development - and even how much a team will have to pay for certain drivers - will depend on how many cars the team runs. "Development will be fairly simple. You pay an amount of money and get one points worth of development on the car, easy peasy. The amount you have to spend however will depend on how many cars are in your team." Please see the table below for information on this:
"Teams with more than one car will be allowed to develop different cars within their team at different rates, however at no point are two cars within the same team allowed to be more than six development points apart. Teams can spend up to two points per car per race."
"Drivers will also be different, as four car teams will get discounts on the top drivers only, while one car teams will have to pay maximum price for all drivers. Bearing in mind this will be altered once we know final numbers; a rough guide would be that four car teams get discount on drivers in the top five of the championship, three car teams get discount on the top ten, two car teams get discount on the top fifteen and so forth, but this will be ratified nearer the time of purchasing drivers for the 2018 season." "We've had great interest so far in the short time since the series was announced, and I'm very excited by that and what it means for the future," Downton concluded, "however I urge anyone, if you have a question about anything mentioned, or something you think we haven't yet covered - probably because it will come in a later announcement or more likely, I've forgotten about it! - please do not hesitate to ask."
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